![]() The animation will loop automatically in Lumion.> FBX format-> Preset -> AutoDesk Media & EntertainmentĢ.4: Import the FBX file in Lumion with Import animations turned on:Ģ.5: Place the object anywhere in your Scene to see the animation.ģ.1: Why is the animation looping too early in Lumion? Simply add another key at frame 100 for Lumion to play all required frames.Ģ.3: File menu -> Export. For example, if you have an animation with 100 frames and the object's last animation key is frame 65, then Lumion will replay from frame 65. The last key will be the last frame played back in Lumion before the looped animation is replayed. Make sure you have added a key at the last frame of your animation. External Link: Autodesk Help: 3ds Max Animation Tutorials.Time Configuration -> Frame Rate -> PAL (or 25 frames per second)Ģ.2: Animate your object(s) using move/rotate/scale keyframes: DAE format can also be imported but the keyframe interpolation in Lumion will be linear.Ģ.1: Set the Frame Rate to 25 frames per second: 3ds Max, Maya and Cinema 4D.ġ.1: Please use these settings when exporting animated models: However, it is possible to import move/rotate/scale animations from some 3rd party modeling applications, e.g. If you try to import animated 3D people/animals from websites such as TurboSquid, Daz3D and Axyz Design, or animated trees/plants from Plant Factory or SpeedTree, they will be imported as static models. ![]() It is not possible to import vertex animations, morph animations or bone animations in Lumion.
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